1.
Caches are useful when two or more components need to ex-change data, and the components perform transfers at differing speeds.
Caches solve the transfer problem by providing a buffer of intermediate speed between the components.
If the fast device finds the data it needs in the cache, it need not wait for the slower device.
The data in the cache must be kept consistent with the data in the components.
If a component has a data value change, and the datum is also in the cache, the cache must also be updated.
This is especially a problem on multiprocessor systems where more than one process may be accessing a datum.
A component may be eliminated by an equal-sized cache, but only if:
(a) the cache and the component have equivalent state-saving capacity (that is, if the component retains its data when electricity is removed, the cache must retain data as well)
(b) the cache is affordable, because faster storage tends to be more expensive.
2.
Interrupts are hardware interrupts, while traps are software-invoked interrupts. Occurrences of hardware interrupts usually disable other hardware interrupts, but this is not true for traps. If you need to disallow hardware interrupts until a trap is served, you need to explicitly clear the interrupt flag. And usually the interrupt flag on the computer affects (hardware) interrupts as opposed to traps. This means that clearing this flag will not prevent traps. Unlike traps, interrupts should preserve the previous state of the CPU.
Yes. User programs create traps for debugging purposes. A trap can be used to call the OS routines or to catch arithmetic errors.
3.
device controller : A device controller is a part of a computer system that makes sense of the signals going to, and coming from the CPU. There are many device controllers in a computer system.
CPU : is an important part of almost every computer. The CPU sends signals to control the other parts of the computer, almost like how a brain controls a body.